Event · Updated September 7, 2026

Complete the Grand Sayembara Minigame Stage

Read the event counters, locate the three games and remember the separate photos.

Quick answer

For the Grand Sayembara stage, fill Sack, Krupuk and Tug to 10 each, and Photos to 3. The tracker shows 06:00–18:00. This stage follows the torch quest in the recorded Independence event.

Read the active quest before travelling

The stage requires beating three champions and shows separate Sack 0/10, Krupuk 0/10 and Tug 0/10 counters. Photos 0/3 is another requirement. Winning ten games in just one category does not fill the other counters.

Grand Sayembara quest tracker with Sack, Krupuk, Tug and Photos counters
The event tracker requires ten wins in each named game and separately tracks three photos; its visible window is 06:00–18:00. · Image sourceOpen full-size image ↗

Find the registration areas

The walkthrough places the krupuk game at the football field near the fire station, then shows the sack-race and tug-of-war field near the I LOVE SOLO landmark. Approach the registration area and use the game’s displayed entry prompt. This page covers the recorded event stage, not an unverified private-party invite flow.

Follow each game’s own prompt

The krupuk round shows a Space prompt and a bite counter. Tug of war displays a pull prompt when the opposing side is tired. The sack race shows a Space prompt and lap progress. These are the desktop controls in the recording; mobile controls were not observed. Read the live prompt rather than assuming all three rounds use identical timing.

GameVisible feedback
KrupukSpace prompt; bites progressing toward 25
Tug of warPull-now message; victory result
Sack raceSpace prompt; lap counter

Collect the photos and return to Kirana

The walkthrough shows photo pickups around the game areas and then a return to Kirana with a photo scene. Watch the separate Photos counter as you collect them. Use the quest tracker after each game and pickup; the video edits over repeated wins, so it does not establish that one recorded win grants all ten. The following stage sends the player toward the old man; the complete torch-to-ending route is outside this minigame page.

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